Remember Factor 5? They were that clever software team that brought us Rogue Leader for the Gamecube. Well if you do then this is going to make you feel sad. Former president Julian Eggebrecht told IGN that the studio were actually working on a trilogy compilation of the Rogue Squadron games. The game was 50% complete and was going to come out on the original Xbox console. LucasArts pulled the pin due to internal problems.
Facetor 5 then began working on an Xbox 360 project: Star Wars Rogue Squadron: X-Wing vs. Tie Fighter, which would have been a space combat game with an emphasis on online co-op multiplayer.
“It was much more about groups, because it’s always Rogue Squadron, right? So, you would be Red 5, together with the Reds essentially attacking, and there would be the Imperial side. And that would be the two factions duking it out in essentially the [Star Wars] movie battles, and then in additional battles,” Eggebrecht said.
It seemed Lucasarts weren't keen on having a launch title for the new Xbox 360 so pulled the plug on that one too.
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