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Star Wars: The Old Republic Patch 1.2 Details Revealed

Each and every week, the folk over at BioWare respond to a bunch of questions posted by the Star Wars: The Old Republic community. This week's Q&A is helpful as usual, but it also contains some interesting information about the MMORPG's next major update. BioWare says players can look forward to Patch 1.2 bringing with it improved animations, easier access to ships, new emotes and a revised crafting system.

BioWare's Damion Schubert also reveals that the team is working hard on fixing Warzone and PvP performance for players with low-end PCs:
"We have an internal strike team that is fully devoted to ensuring that the game runs better and faster, especially on low end machines, and we consider this team's work to be a crucial internal initiative. You should see evidence of this work as soon as Patch 1.1.5, when we will be introducing a new 'very low' setting to shader quality, which should drastically increase the number of mid-to-low machines the game can run well on, especially in Warzones and Operations."

Unfortunately, some player requests won't be making it into patch 1.2. One player asked if BioWare might consider making it possible to "purchase, make or steal a new and different ship beyond the one that we currently get from our class quest". The answer basically is... not yet:
"Unfortunately, the nature of our ships as central story areas for all of our class content, and all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us. We will probably look at addressing this instead by providing a greater sense of ship customization at some point well in the future. But it's someplace we definitely want to go!"
You can read the full Q&A over at the official SWTOR blog. More features expected to be included in patch 1.2 can be found here.

http://uk.pc.gamespy.com/pc/bioware-mmo-project/1219468p1.html

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