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Lucasarts use the force to make 30 FPS Become 60FPS

At the recent SIGGRAPH 2010, LucasArts coder Dmitry Andreev showed off a quite remarkable tech demo based on work he carried out during the development of Star Wars: The Force Unleashed II. In a video demonstration running on Xbox 360, he showed the game operating at its default 30FPS, but then like a Jedi, seemingly with a wave of a hand it started running at 60FPS - with no apparent graphical compromises aside from the removal of motion blur.
It's a demo that you can download and see for yourself right now, either in HD or else in a more bandwidth friendly standard def encode, with Andreev's original presentation also available to view. Two AVI videos (requiring an h264 decoder) are in the package: an original prototype, along with a further, more refined proof-of-concept running in the Star Wars: The Force Unleashed II game engine.
It's safe to say that it's impressive work that has generated a lot of discussion within the games industry.

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